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	<title>Comments on: A Boy And His Blob For The Nintendo Wii</title>
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	<link>http://inadawords.com/coming-attractions/a-boy-and-his-blob-for-the-nintendo-wii</link>
	<description>Brandon Inada&#039;s Official Blog</description>
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		<title>By: DSi</title>
		<link>http://inadawords.com/coming-attractions/a-boy-and-his-blob-for-the-nintendo-wii/comment-page-1#comment-1761</link>
		<dc:creator>DSi</dc:creator>
		<pubDate>Mon, 28 Dec 2009 02:21:24 +0000</pubDate>
		<guid isPermaLink="false">http://inadawords.com/coming-attractions/a-boy-and-his-blob-for-the-nintendo-wii#comment-1761</guid>
		<description>Wiked blog, really enjoyed the information you have here, will bookmark!</description>
		<content:encoded><![CDATA[<p>Wiked blog, really enjoyed the information you have here, will bookmark!</p>
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		<title>By: admin</title>
		<link>http://inadawords.com/coming-attractions/a-boy-and-his-blob-for-the-nintendo-wii/comment-page-1#comment-1175</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 08 Oct 2009 00:12:55 +0000</pubDate>
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		<description>Thanks for the comment!  And I agree, the game does look great.  

Being an old school gamer myself, I&#039;m particularly fond of games like &lt;em&gt;A Boy And His Blob&lt;/em&gt; that look stellar and feature simpler, core gameplay mechanics: encounter an obstacle, come up with a solution, feed your Blob buddy a jellybean, and away you go!  (And by &quot;simpler,&quot; I mean &quot;less complicated&quot; and not &quot;less challenging.&quot;)  &lt;em&gt;Punch-Out!! &lt;/em&gt;for the Wii, discussed above, is another example.  &lt;em&gt;Insanely Twisted Shadow Planet &lt;/em&gt; isn&#039;t a remake of a classic game but features the same sort of intense, frenetic, twitch-based gameplay of classic, 2D side-scrolling shoot &#039;em ups like &lt;em&gt;Gradius&lt;/em&gt; and &lt;em&gt;R-Type&lt;/em&gt;.

I&#039;m a big supporter of games like these.

&lt;em&gt;A Boy And His Blob &lt;/em&gt;for Wii, the upcoming &lt;em&gt;Okami&lt;/em&gt; sequel for the DS, &lt;em&gt;Insanely Twisted Shadow Planet&lt;/em&gt;, and a few others I can&#039;t recall at the moment are making me  seriously reconsider my early game playing retirement.</description>
		<content:encoded><![CDATA[<p>Thanks for the comment!  And I agree, the game does look great.  </p>
<p>Being an old school gamer myself, I&#8217;m particularly fond of games like <em>A Boy And His Blob</em> that look stellar and feature simpler, core gameplay mechanics: encounter an obstacle, come up with a solution, feed your Blob buddy a jellybean, and away you go!  (And by &#8220;simpler,&#8221; I mean &#8220;less complicated&#8221; and not &#8220;less challenging.&#8221;)  <em>Punch-Out!! </em>for the Wii, discussed above, is another example.  <em>Insanely Twisted Shadow Planet </em> isn&#8217;t a remake of a classic game but features the same sort of intense, frenetic, twitch-based gameplay of classic, 2D side-scrolling shoot &#8216;em ups like <em>Gradius</em> and <em>R-Type</em>.</p>
<p>I&#8217;m a big supporter of games like these.</p>
<p><em>A Boy And His Blob </em>for Wii, the upcoming <em>Okami</em> sequel for the DS, <em>Insanely Twisted Shadow Planet</em>, and a few others I can&#8217;t recall at the moment are making me  seriously reconsider my early game playing retirement.</p>
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		<title>By: surge79uwf</title>
		<link>http://inadawords.com/coming-attractions/a-boy-and-his-blob-for-the-nintendo-wii/comment-page-1#comment-1172</link>
		<dc:creator>surge79uwf</dc:creator>
		<pubDate>Wed, 07 Oct 2009 05:08:05 +0000</pubDate>
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		<description>Did not play AB&amp;HB on the NES, but did play the Blobette sequel on the Game Boy. Perhaps because of the GB&#039;s limitations they made the stage entirely inside a castle. I never cracked the first level, but this game looks very graphically rich so I will perhaps give it a try.</description>
		<content:encoded><![CDATA[<p>Did not play AB&amp;HB on the NES, but did play the Blobette sequel on the Game Boy. Perhaps because of the GB&#8217;s limitations they made the stage entirely inside a castle. I never cracked the first level, but this game looks very graphically rich so I will perhaps give it a try.</p>
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		<title>By: admin</title>
		<link>http://inadawords.com/coming-attractions/a-boy-and-his-blob-for-the-nintendo-wii/comment-page-1#comment-830</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 27 May 2009 01:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://inadawords.com/coming-attractions/a-boy-and-his-blob-for-the-nintendo-wii#comment-830</guid>
		<description>I&#039;ve seen pics of the new Punch Out!! (Never noticed before, but I like the way the two exclamation points are part of the title!!), and it looks pretty good to me, although I really wish there were more new opponents for Little Mac to take on.

Super Punch Out featured a whole new cast of characters, with maybe one or two returning fighters if I remember correctly.  Now it seems they&#039;ve gone back to the original roster (for the most part).

The Street Fighter series did the same thing with Street Fighter IV.  After introducing a whole new cast of characters in III (diehard fans were none too pleased), the series went back to its roots by bringing back all of our favorite World Warriors from II for the fourth installment.

I really feel like their ought to be a happy medium.  A bunch of new characters to keep things fresh, a few of the most popular fighters from the previous installments, and one or two unlockable, secret characters and/or downloadable additions to the roster so developers can test out new ideas or satisfy fans who feel left out that their guy didn&#039;t make the final cut.     

The bobbing and weaving aspect of the game, while cool, sounds like it&#039;d be pretty tiring; I&#039;m guessing most players will turn that feature off after checking it out for a bit.  

So far, all the reviews have been positive, and the core gameplay mechanic (watching for your opponent&#039;s &quot;tells&quot; and countering) has been faithfully preserved.

No Tyson though...</description>
		<content:encoded><![CDATA[<p>I&#8217;ve seen pics of the new Punch Out!! (Never noticed before, but I like the way the two exclamation points are part of the title!!), and it looks pretty good to me, although I really wish there were more new opponents for Little Mac to take on.</p>
<p>Super Punch Out featured a whole new cast of characters, with maybe one or two returning fighters if I remember correctly.  Now it seems they&#8217;ve gone back to the original roster (for the most part).</p>
<p>The Street Fighter series did the same thing with Street Fighter IV.  After introducing a whole new cast of characters in III (diehard fans were none too pleased), the series went back to its roots by bringing back all of our favorite World Warriors from II for the fourth installment.</p>
<p>I really feel like their ought to be a happy medium.  A bunch of new characters to keep things fresh, a few of the most popular fighters from the previous installments, and one or two unlockable, secret characters and/or downloadable additions to the roster so developers can test out new ideas or satisfy fans who feel left out that their guy didn&#8217;t make the final cut.     </p>
<p>The bobbing and weaving aspect of the game, while cool, sounds like it&#8217;d be pretty tiring; I&#8217;m guessing most players will turn that feature off after checking it out for a bit.  </p>
<p>So far, all the reviews have been positive, and the core gameplay mechanic (watching for your opponent&#8217;s &#8220;tells&#8221; and countering) has been faithfully preserved.</p>
<p>No Tyson though&#8230;</p>
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	<item>
		<title>By: admin</title>
		<link>http://inadawords.com/coming-attractions/a-boy-and-his-blob-for-the-nintendo-wii/comment-page-1#comment-829</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 27 May 2009 00:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://inadawords.com/coming-attractions/a-boy-and-his-blob-for-the-nintendo-wii#comment-829</guid>
		<description>Nate,  

Sorry to hear that.  As I mentioned, I&#039;ve never actually played the games myself, so I&#039;m afraid I can&#039;t vouch for their quality.

The new game looks fantastic though, don&#039;t you think?</description>
		<content:encoded><![CDATA[<p>Nate,  </p>
<p>Sorry to hear that.  As I mentioned, I&#8217;ve never actually played the games myself, so I&#8217;m afraid I can&#8217;t vouch for their quality.</p>
<p>The new game looks fantastic though, don&#8217;t you think?</p>
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